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The 2 million unit sales were enough to spawn an expansion pack and several sequels to the game. The game was praised for its in-depth gameplay, and received positive critical acclaim. It was developed by SSSI (Stainless Steel Studios), and published by Sierra Entertainment. The first game of the series, Empire Earth, was released in 2001. The games use the Titan and Titan 2.0 engine, which was sold after Stainless Steel Studios closed.Ĭhronology Release timeline 2001 Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires.
#Empire earth 4 uscita series
The games in the series are historical RTS games that are similar to Age of Empires.
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For the first game in the series, see Empire Earth (video game).Įmpire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment, Activision, and Vivendi. If Activision takes the 'Graphics over Gameplay' (or Graphic>Game) style from EE 2 and 3, it's going to suck WORST then EE 2-3.Īctivision needs to get off their asses and look back at the classics to learn what's missing, too bad they're probably swimming in 1,000$ bills as I type this message.This article is about the Empire Earth video game series. Hell, Warcraft can't touch it, infact, I played it, and it's a lot like EE, but with better aning it sucked, I'd say they copied EE I'd say EE is the longest surviving RTS game.ever. Great gameplay is needed for games to last a long time, EE is a great example, hell it's nearing 7( 8?) years old, and people still play it with the N64ish graphics (which I love). Graphics only help a game, making the graphics the best thing in the game is just asking for it.
#Empire earth 4 uscita full
Opening month there were upwards of thousands on the servers lolĪ year later, there are a total of 8 servers full when i'm on. Sexacutioner wrote:ever notice that a game with great graphics only gets played for a short amount of time because they game play is usually always shit and if it isnt shit then its verry repetitive which makes it pretty to look at but just boring as hell Or DIS Serg mmmmmm, when original founders were still in DIS. If Empire Earth 4 was just Empire Earth 1 with better graphics and a lot more online players, I'd buy it again. By the time I joined, there were only 250 players consistently on. Apparently a lot of people were disgusted with the graphics and turned to other games. I first started playing online in 2005 and missed the prime multiplaying years when 1000 people would be on at a time. There's definitely a lot more, but again I can't describe. Always having to play with random people kind of sucks. Many other games have no global chat room, so you never get to know the entire player community. Starcraft was annoying cause you could only gather 12 units or 1 building into a team. Maybe the gameplay was smoother/easier to conduct? I thought the unit grouping and hotkey functions were big pluses for the game. If rebellion is really making this happen, you think they would take into consideration collective suggestions, from Save-EE for instance, regarding specific features for the game? Something about Empire Earth 1 made it better than other RTSs, but I can't really describe.